While in Recettear you hired adventures to do your farming-you still controlled them, they just weren't you-Will is all about hunting himself. Moonlighter also leans harder on the combat side of things. Oh, and thieves will occasionally try to steal your wares.or shopkeeper?
If you picked the wrong price, the customer simply walks away, but that result is recorded in your notebook. If the animated emotion shows a big smile with coins for eyes, you priced the item too low, while a severly depressed face shows that your pricing is too high. Moonlighter has customers picking up your wares and then offering one of four faces that hint at their feelings on your pricing. There are further differences though Recettear's store experience has customers bringing items to you and then you haggle on the price at the register. Moonlighter is a similar game, leaning heavily on a pixel art style instead of Recettear's hand-drawn art. If you've ever played Recettear: An Item Shop's Tale, published by Carpe Fulgur back in 2010, this may sound familiar to you. When faced with a shop without any goods to sell, Will decides that the best course of action is to split his time between dungeon diving for loot and selling that loot in his store. Will inherited the only shop in the small, dying town of Rynoka. The game places you in the rough financial situation of Will, a young man who has had the merchant life thrust upon him, but secretly desires to become a hero. Moonlighter seeks to answer the latter question. Do you ever thinking about the commerce of our gaming worlds? Does Link pay rent on his various homes? Who foots the bill for keeping the various Airships of Final Fantasy fueled up? Where do RPG merchants get all their goods, considering they never seem to leave the confines of their shop? Adventurer.